Internal.hpp
Windows/version-ce0bcd0fbd484804/Internal.hpp
Offsets 42/48Dumped by YaruDumped in 6.2 secondsLines 104
// Offsets: 42/48
// Dumped by: Yaru
//
// Time it took: 6.2 seconds
#pragma once
#include <cstdint>
#include <memory>
#include <Windows.h>
#define REBASE(Address) (Address + reinterpret_cast<uintptr_t>(GetModuleHandleA(nullptr)))
namespace Offsets {
const uintptr_t Print = REBASE(0x1C68F60);
const uintptr_t LoadString = REBASE(0x40D03E0);
const uintptr_t GetGlobalState = REBASE(0x402A8B0);
const uintptr_t PushInstance = REBASE(0x4012EF0);
const uintptr_t GetPropertyData = REBASE(0x2ACD990);
const uintptr_t GetLuaState = REBASE(0x402A8B0);
const uintptr_t GetLuaStateForInstance = REBASE(0x402A8B0);
const uintptr_t WorldRoot_Raycast = REBASE(0xE9F200);
const uintptr_t WorldRoot_Blockcast = REBASE(0x0);
const uintptr_t KTable = REBASE(0x2ACD8A0);
const uintptr_t RequireBypass = REBASE(0x9A0);
namespace Capabilities
{
const uintptr_t GetCapabilities = REBASE(0x4A83B94);
}
namespace Flags
{
const uintptr_t GetFFLag = REBASE(0x4794760);
}
namespace Identity
{
const uintptr_t GetIdentityStruct = REBASE(0x4170);
}
namespace Lua
{
const uintptr_t LuaD_SandboxThread = REBASE(0x32B8AF0);
const uintptr_t LuaPseudoAddr = REBASE(0x2688710);
const uintptr_t LuaC_Barrierf = REBASE(0x26A8A30);
const uintptr_t LuaC_BarrierBack = REBASE(0x26A8A90);
const uintptr_t LuaC_Step = REBASE(0x26A84D0);
const uintptr_t LuaA_ToObject = REBASE(0x26887D0);
const uintptr_t LuaG_RunError = REBASE(0x269CF40);
const uintptr_t luaG_runerrorL = REBASE(0x26CADA0);
const uintptr_t luaL_errorL = REBASE(0x2690620);
const uintptr_t luaL_typerrorL = REBASE(0x268F990);
const uintptr_t luaL_tolstring = REBASE(0x26980E0);
const uintptr_t luaM_new = REBASE(0x26D00A0);
const uintptr_t luaM_realloc_ = REBASE(0x26CFFF0);
const uintptr_t lua_getfield = REBASE(0x2692270);
const uintptr_t lua_gettop = REBASE(0x2689170);
const uintptr_t LuaVMLoad = REBASE(0x0);
}
namespace Luau
{
const uintptr_t LuauExecute = REBASE(0x0);
const uintptr_t Luau_Load = REBASE(0x4020EB0);
const uintptr_t LuaO_NilObject = REBASE(0x3FF085A);
const uintptr_t LuaH_DummyNode = REBASE(0x15F18DE);
const uintptr_t OpCodeLookupTable = REBASE(0x0);
}
namespace RakNet
{
const uintptr_t RakNetSend = REBASE(0x28D3380);
const uintptr_t SendPacketsToSelf = REBASE(0x28C8C80);
const uintptr_t ProcessNetworkPacket = REBASE(0x28DF870);
const uintptr_t RakNetReceive = REBASE(0x0);
const uintptr_t ReliabilityLayerSend = REBASE(0x28F2000);
const uintptr_t ReportNetworkError = REBASE(0x4583F90);
}
namespace Script
{
const uintptr_t ScriptContextResume = REBASE(0x4130DA0);
}
namespace Task
{
const uintptr_t TaskDefer = REBASE(0x4183400);
const uintptr_t TaskSpawn = REBASE(0x4183890);
}
namespace TaskScheduler
{
const uintptr_t RawScheduler = REBASE(0x1A56FFB);
const uintptr_t TaskScheduler = REBASE(0x7C3C06);
}
namespace Touch
{
const uintptr_t TouchInterest = REBASE(0xCA8810);
const uintptr_t FireTouchInterest = REBASE(0x0);
}
}