Internal.hpp
Windows/version-ddf602d9cfe44005/Internal.hpp
Offsets 47/48Dumped by YaruDumped in 6.6 secondsLines 104
// Offsets: 47/48
// Dumped by: Yaru
//
// Time it took: 6.6 seconds
#pragma once
#include <cstdint>
#include <memory>
#include <Windows.h>
#define REBASE(Address) (Address + reinterpret_cast<uintptr_t>(GetModuleHandleA(nullptr)))
namespace Offsets {
const uintptr_t Print = REBASE(0x92C340);
const uintptr_t LoadString = REBASE(0x23D4A90);
const uintptr_t GetGlobalState = REBASE(0x2219D10);
const uintptr_t PushInstance = REBASE(0x222A6B0);
const uintptr_t GetPropertyData = REBASE(0xD70670);
const uintptr_t GetLuaState = REBASE(0x2219D10);
const uintptr_t GetLuaStateForInstance = REBASE(0x2219D10);
const uintptr_t WorldRoot_Raycast = REBASE(0x2500AA0);
const uintptr_t WorldRoot_Blockcast = REBASE(0x0);
const uintptr_t KTable = REBASE(0xD70570);
const uintptr_t RequireBypass = REBASE(0x898);
namespace Capabilities
{
const uintptr_t GetCapabilities = REBASE(0x323F8A4);
}
namespace Flags
{
const uintptr_t GetFFLag = REBASE(0x2D20550);
}
namespace Identity
{
const uintptr_t GetIdentityStruct = REBASE(0x4170);
}
namespace Lua
{
const uintptr_t LuaD_SandboxThread = REBASE(0x11742A0);
const uintptr_t LuaPseudoAddr = REBASE(0xB32A50);
const uintptr_t LuaC_Barrierf = REBASE(0xB47210);
const uintptr_t LuaC_BarrierBack = REBASE(0xB47270);
const uintptr_t LuaC_Step = REBASE(0xB46CB0);
const uintptr_t LuaA_ToObject = REBASE(0xB32B10);
const uintptr_t LuaG_RunError = REBASE(0xB43430);
const uintptr_t luaG_runerrorL = REBASE(0xB736E0);
const uintptr_t luaL_errorL = REBASE(0xB37340);
const uintptr_t luaL_typerrorL = REBASE(0xB36730);
const uintptr_t luaL_tolstring = REBASE(0xB3ED80);
const uintptr_t luaM_new = REBASE(0xB4F270);
const uintptr_t luaM_realloc_ = REBASE(0xB4F1C0);
const uintptr_t lua_getfield = REBASE(0xB38F90);
const uintptr_t lua_gettop = REBASE(0xB334B0);
const uintptr_t LuaVMLoad = REBASE(0xB41500);
}
namespace Luau
{
const uintptr_t LuauExecute = REBASE(0xB59570);
const uintptr_t Luau_Load = REBASE(0x223D370);
const uintptr_t LuaO_NilObject = REBASE(0x221E60A);
const uintptr_t LuaH_DummyNode = REBASE(0x87635F);
const uintptr_t OpCodeLookupTable = REBASE(0xB598A8);
}
namespace RakNet
{
const uintptr_t RakNetSend = REBASE(0x498F240);
const uintptr_t SendPacketsToSelf = REBASE(0x4984C60);
const uintptr_t ProcessNetworkPacket = REBASE(0x499B730);
const uintptr_t RakNetReceive = REBASE(0x496D750);
const uintptr_t ReliabilityLayerSend = REBASE(0x496B2B0);
const uintptr_t ReportNetworkError = REBASE(0x29135D0);
}
namespace Script
{
const uintptr_t ScriptContextResume = REBASE(0x23B0560);
}
namespace Task
{
const uintptr_t TaskDefer = REBASE(0x23B5980);
const uintptr_t TaskSpawn = REBASE(0x23B5E10);
}
namespace TaskScheduler
{
const uintptr_t RawScheduler = REBASE(0x380164B);
const uintptr_t TaskScheduler = REBASE(0x7BDED6);
}
namespace Touch
{
const uintptr_t TouchInterest = REBASE(0x24E1760);
const uintptr_t FireTouchInterest = REBASE(0x2D4A4F0);
}
}